The Paul Glancey interview
“It was a nightmare. With no more than about two weeks before the print deadline, I managed to get an old computer and started writing features and reviews of every Mega Drive game we knew of. Then, with about a week to go, I was joined by an art director from a London creative agency.”
A sudden creative burst
I’ve had a few commissioned pieces published across various websites in recent months. If anyone is interested here’s a summary.