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The Paul Glancey interview
“It was a nightmare. With no more than about two weeks before the print deadline, I managed to get an old computer and started writing features and reviews of every Mega Drive game we knew of. Then, with about a week to go, I was joined by an art director from a London creative agency.”
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A sudden creative burst
I’ve had a few commissioned pieces published across various websites in recent months. If anyone is interested here’s a summary.
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My 1992 Game review database
I took it upon myself to compile a handwritten database of game reviews. Which, fine, whatever. The weird part is I also decided to add my own review scores - whether I had played the games or not. And in 80% of cases I definitely hadn’t.