The Paul Glancey interview
Mikolai Napieralski Mikolai Napieralski

The Paul Glancey interview

“It was a nightmare. With no more than about two weeks before the print deadline, I managed to get an old computer and started writing features and reviews of every Mega Drive game we knew of. Then, with about a week to go, I was joined by an art director from a London creative agency.”

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